![]() ![]() ![]() The Dragon's Triangle is something you could google and say, 'Oh, wow. ![]() "We start with the google-able myth that's something we often talk about. Second, a Tomb Raider setting had to feel like a place that could exist. We didn't want to spend entire levels edging along cliff sides. It would be an island, which meant the team could pepper it with varied environments like forests, villages, caverns, and, of course, tombs. Yamatai, an ancient Japanese country the location of which has been the subject of debate by scholars and historians, fit the bill. First, it had to be different from previous Tomb Raider vistas so long-time fans wouldn't feel like Crystal was retreading ground. Yamatai, the setting for Tomb Raider 2013 (image courtesy of Crystal Dynamics).Ĭhoosing the right setting for her origin story was paramount. "We wanted to take you an adventure starting as someone who might not believe, but by going on this adventure, she would glimpse the supernatural and begin to believe in that world." "She ultimately couldn't set out in search of supernatural stuff because she didn't believe yet," explained creative director Noah Hughes. To successfully reinvent Lara Croft, an explorer tempered by close encounters with creatures both real and fantastical, Crystal Dynamics gave her a makeover that went beyond her figure. Following those pillars would guide them not only for the reboot, titled simply Tomb Raider and released in 2013, but its critically acclaimed sequel, 2015's Rise of the Tomb Raider. They had pinpointed the franchise's four central pillars: traversal, exploration, puzzle solving, and combat. For a team less prepared, taking on such a herculean task would be tantamount to bulldozing a house without upsetting the furniture.įortunately, Crystal had done its homework. Re-imagining Lara Croft without knocking her from her perch as gaming's first lady was the studio's first real test as handlers of the Tomb Raider franchise. Nevertheless, it's easier to continue an established property than it is to go back to square one. Crystal Dynamics' developers deserved all the praise showered upon them following the release of Tomb Raider Legend, Anniversary, and Underworld. ![]()
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